In most games the only real difference between first and third person is the zoom. The devs don't really try to take advantage of the first person pov, as seen clearly by the fact that most devs don't even bother to render feet/torso in an FPS. How immersive can the game really be when you look down and see nothing?
There are rare exceptions like Breakdown, which could never have achieved what it did storytelling-wise from the 3rd person. This is because the devs made a point of making it feel like things are happening to the player. For example, there is this moment towards the middle of the game, where you've basically had the shit beaten out of you and are kinda slumped up against the wall. You're still in control, looking out over a body that won't move...and maybe you look right and you see your partner, also bloodied, crawling towards you with this look of helplessness, and then you see your attacker standing above you, looking off in the distance, enjoying his victory and a missile launch that will change the world. It's just really one of these indescribable moments in gaming for me that you just have to experience, and had it been done in third person or a cutscene wouldn't have been nearly as memorable.
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