Does switching from first person to third person break your immersion?

This topic is locked from further discussion.

Avatar image for alim298
alim298

2747

Forum Posts

0

Wiki Points

8

Followers

Reviews: 2

User Lists: 0

Poll Does switching from first person to third person break your immersion? (21 votes)

Yes 19%
No 52%
Depends 29%

I recently gave Deus ex human revolution a second try. I also have been playing a bit of Far cry 3. Far cry 3 is fully first person. You mount cars, jet skies, kites etc. all in first person view. You climb up and down in first person too. Basically everything is in first person. Deus ex however sometimes switches to third person like when you are climbing or taking down an enemy or taking cover. But somehow that doesn't break my immersion in fact I find Deus ex slightly more immersive than Far cry 3. So what do you think?

 • 
Avatar image for loafofgame
loafofgame

1742

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1  Edited By loafofgame
Member since 2013 • 1742 Posts

It depends on how you want to define immersion. It's often used as either 'being completely involved in the game' or 'feeling as if you're part of the game world'. For example, you can be immersed in a 2d platformer or an RTS game, because they stimulate your brain enough so that you don't get distracted by external sounds/events or unrelated thoughts. You're fully focusing on the game.

Plus, perspective is only one of the many aspects that has a potential effect on immersion. Visuals, characters (either AI or human), sound, music, controls, narrative, mechanics; they can all contribute to a sense of immersion. These aspects influence each other and one aspect can compensate for another one's lack. The reason why you might feel more immersed in Deus Ex is that it perhaps requires you to think a little bit less straightforward and be a little more tactical. But it can also be the atmospheric and smoothly transitioning music. Or maybe the story and the characters are more interesting and affective in Deus Ex, which makes you care more about the game world and its inhabitants.

Avatar image for Sushiglutton
Sushiglutton

9853

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#2  Edited By Sushiglutton
Member since 2009 • 9853 Posts

For me it does break immersion. The takedowns in Deus Ex are implemented in a very stupid way imo. Not only do they pull you out of the moment by changing perspective, they are also really excessive. There's no way a trained agent would perform those really long and bloody takedowns in a stealth scenario. They also break the pacing of stealth and are disorienting. It's still a good game though.

When it comes to vehicles I think it can be ok to switch the persepctive as that gives the player more control for example in a game like Rage. In FarCry3 you don't really need that precision so it's ok to have the FP perspective all the time.

Avatar image for iamllamapie
iamllamapie

297

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#3 iamllamapie
Member since 2012 • 297 Posts

I don't see a perspective as a way to be immersed. Being immersed is how much you find yourself sunk into the world the game portrays, how you feel for the characters, be it love or hate, pity or sadness etc. Sometimes I get so immersed in a game that I forget I'm looking at a TV and feel it's the only field of vision I have.

Although when it comes to Deus Ex I find switching to 3rd person was helpful. One of the reasons I really got into it unlike Dishonored.

Avatar image for bezza2011
bezza2011

2729

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#4  Edited By bezza2011
Member since 2006 • 2729 Posts

i can get immersed in any type of game the setting the story is what brings me in.

i actually hate first person games, i'm the opposite i cannot stand first person shooters, i just feel your very limited to what you can do in first person and i like to see the character infront of me. but i really enjoyed deus ex.

Avatar image for marcheegsr
marcheegsr

3115

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5  Edited By marcheegsr
Member since 2004 • 3115 Posts

It doesn't break the immersive feel for me.

Avatar image for Ish_basic
Ish_basic

5051

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By Ish_basic
Member since 2002 • 5051 Posts

In most games the only real difference between first and third person is the zoom. The devs don't really try to take advantage of the first person pov, as seen clearly by the fact that most devs don't even bother to render feet/torso in an FPS. How immersive can the game really be when you look down and see nothing?

There are rare exceptions like Breakdown, which could never have achieved what it did storytelling-wise from the 3rd person. This is because the devs made a point of making it feel like things are happening to the player. For example, there is this moment towards the middle of the game, where you've basically had the shit beaten out of you and are kinda slumped up against the wall. You're still in control, looking out over a body that won't move...and maybe you look right and you see your partner, also bloodied, crawling towards you with this look of helplessness, and then you see your attacker standing above you, looking off in the distance, enjoying his victory and a missile launch that will change the world. It's just really one of these indescribable moments in gaming for me that you just have to experience, and had it been done in third person or a cutscene wouldn't have been nearly as memorable.

Avatar image for Planeforger
Planeforger

19573

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 Planeforger
Member since 2004 • 19573 Posts

I cant remember the terminology anymore...but immersion is (basically) all about being engrossed in whatever it is that you're watching or playing. Things that make you aware that you're watching a film or playing a game will typically weaken or break immersion.

Both first person and third person perspectives can be immersive if done well (although I do think that's easier with first person games, since it's a more natural/realistic interaction with the game world) - so it doesn't entirely matter which the developers choose. Still, consistency is super-important. If the game is jumping between perspectives every few minutes, you never get immersed in either for very long, and you become more aware that you're playing a game with every shift. So...yeah, Deus Ex: Human Revolution kind of screwed with players' immersion there.

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#9 turtlethetaffer
Member since 2009 • 18973 Posts

I think people who bitch about immersion being broken are doing games wrong. And to answer TCs question, no.

Avatar image for jcopp72
jcopp72

5375

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#10 jcopp72
Member since 2007 • 5375 Posts

I don't really care for 1st person at all. But In Fallout and Elder Scrolls games where you can switch it when you want I like it, I use 3rd person in combat and 1st person when I'm searching for stuff.

Avatar image for Archangel3371
Archangel3371

44210

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#11 Archangel3371  Online
Member since 2004 • 44210 Posts

No not at all.

Avatar image for RadioGooGoo
RadioGooGoo

253

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12  Edited By RadioGooGoo
Member since 2007 • 253 Posts

3rd person in Fallout and Elder Srolls is horrible. They don't really give you a choice. Not that I'd want to play it in 3rd person to be fair.