Bernie Stolar, formerly of SEGA of America, wanted to make ports of Virtua Fighter 3 and Crazy Taxi for... N64.

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#1 nintendoboy16  Online
Member since 2007 • 41577 Posts

Nintendo Life

Want to kick off 2022 with an amazing revelation? How about this? Virtua Fighter 3 might have made its way to the Nintendo 64, had former Sega of America boss Bernie Stolar gotten his way.

This particular bombshell comes from former games journalist James Mielke, who is now a producer at Limited Run Games. We need to travel all the way back to the year 2000 for this one; a time when Sega was still actively supporting its Dreamcast console but was at something of a crossroads. The company was in dire financial straits, and despite the reasonably positive commercial performance of the Dreamcast in the west, it was about to take the long, painful step into the world of third-party publishing. However, the official announcement of this seismic shift wouldn't come until early in 2001, and in 2000 there was certainly no shortage of people who were utterly convinced that Sega would remain a hardware maker forevermore.

It would seem that Stolar – who, prior to joining Sega, was the first executive vice president of Sony Computer Entertainment America and was instrumental in launching the original PlayStation in the US – was already planning ahead, because, according to Mielke, he had brokered a deal with Acclaim CEO Greg Fischbach to bring select Sega titles to rival systems.

"I was previews editor at Gamespot in San Francisco, and I had a reliable source within Acclaim," Mielke explains. "One day, in the thick of the early Dreamcast era, my source told me a behind-the-scenes story about a crazy day at work, where s**t had basically hit the fan, because Bernie Stolar had made a deal with Greg Fiscbach to port Virtua Fighter 3 and Crazy Taxi to Nintendo 64, which technically speaking just sounded bonkers as that platform would have been unable to produce anything resembling Model 3 levels of quality."

Amazingly, it seems that Stolar went rogue for this particular agreement. "The crazy thing is that to my knowledge Bernie just did the deal with Greg Fischbach, without getting the approval from Sega of Japan – they had a contract executed and everything. From how I remember the scenario, Sega Japan got wind of this and was naturally like 'there's no way we're doing this'. I don't remember if this rebuke came from upper management or from the dev teams coming back and saying 'this is not even possible' but the short version was Stolar being told he would have to break that contract because there was no way it could happen. A colleague at Sega of America — who worked two floors above us in San Francisco — corroborated this story to me, as well."

Mielke's recollections give valuable context to a rather odd situation that took place around the same time. Remember when Acclaim's name appeared on the box for Ferrari F355 on the Dreamcast – one of Sega's big AAA titles for 2000? It seems we now have an explanation for this weirdness. "Whether it was due to contractual reasons or just a face-saving exercise, Bernie ended up letting Acclaim publish Ferrari F355 on Dreamcast as compensation for not getting those two pieces of fantasy vapourware," says Mielke.

So, why wasn't this reported at the time, you might ask? Well, Mielke wanted to, but it wasn't quite as easy as that. "Amazingly, my source was going to let me run this story – or at least wasn't going to stop me – but I was not going to name my source, firstly because I protect my sources, and secondly, they wouldn't have been long for Acclaim if this was in any way connected with them. Somehow, the managing editor of Gamespot, despite her journalistic credentials which she reminded me of fairly frequently, demanded to name my source or else she was going to kill this story. Her argument was that without the source, this was basically an unsubstantiated rumour, which didn’t make any sense as they do this in sports and political reporting all the time. If I recall correctly, Gamespot ran a bastardized, almost apologetic, version of the story, because it gained zero traction, as no one actually remembers this."

For additional context, it's worth pointing out that around the same time, Mielke's fellow Gamespot staffer and long-time friend Sam Kennedy ran a piece that hinted that Sega was considering a future away from hardware. "Sega of America had invited myself and Sam to a CSK/Sega charity event where we got to interview Sega and CSK chairman Isao Okawa. At the time, Sega was one of the Big Three, and this was before they went multi-platform," Mielke explains. "He had recently injected a huge sum of his personal fortune into Sega to ensure the Dreamcast’s success, so I asked him point-blank if Sega would continue on in the console market, despite the increasing challenge coming from both PlayStation and Nintendo. He responded quite directly, saying 'hardware is not Sega's future.' When Sam ran the story on Gamespot, I distinctly remember Sega fansites explicitly challenging this news, basically saying 'It's obvious this was something that was lost in translation,' even though I was actually there and there was no mistaking what was said."

Sega even went as far as to respond to the report, saying “perhaps there was a mistranslation of what Okawa stated in Japanese.” Despite the signs being plain for all to see (Sonic Pocket Adventure had come out on the Neo Geo Pocket Color in 1999, for example), there was still a surprising amount of faith in the fact that Sega would remain a hardware manufacturer — with an SOA rep going so far as to tell Gamespot "we definitely do have another hardware coming.”

As we all know, that faith was misplaced. Sega would officially announce that it was exiting the hardware business in January 2001. And guess what? A PlayStation 2 port of Crazy Taxi would appear in May of that same year – courtesy of Acclaim. 18 Wheeler followed in November and F355 Challenge came the following year, also published by Acclaim. So, while Stolar's astonishing deal to get Virtua Fighter 3 and Crazy Taxi onto the N64 was nixed in the end, he would eventually get his way – albeit in a manner that probably wasn't as elegant as he would have liked.

...

Minus several PC ports and that one time SNK did a Sonic game, surprising that being a third party developer had been in SEGA's plan since even before even seeing Sonic on Nintendo.

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judaspete

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#2 judaspete
Member since 2005 • 7355 Posts

That seems weird but still kinda makes sense. Moves like this build over time, so the idea that people within Sega were putting serious thought into going third party a few years before it happened doesn't shock me too much. Though the fact he signed a deal with Acclaim before talking to his bosses wasn't the smartest.

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VFighter

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#3 VFighter
Member since 2016 • 11031 Posts

My god that would have been awful...playing VF3 with a N64 controller makes me throw up in mouth a little bit.