And blame only yourself for what is happening around Xbox. You wanted Gamepass, you wanted not to buy games. Then Xbots has been conditioned to rent games and not buy them. You've accepted it and look where Xbox console is now.
Still defending Phil Spencer and absolving him from any responsibility!!! Unbeliavable!
https://www.ign.com/articles/phil-spencer-and-the-battle-for-xboxs-soul
Stop me if you've heard this one before: Xbox stepped on a rake again.
For the umpteenth time in the past decade, Microsoft has found itself on the wrong end of bad news. And as usual, it's self-inflicted. Just as Team Green was starting to gather some positive momentum – Fallout is the biggest show on TV and boosting all of the Fallout games along with it, the launch of Senua's Saga: Hellblade 2 is imminent and it may be the very kind of prestige single-player, narrative-driven third-person action-adventure the brand has long lacked, the next Xbox Showcase was announced for June 9, where we might finally see the long-anticipated next entry in the Gears of War series, the next Call of Duty: Black Ops game, and more – Xbox brass torched the morale of customers and quite possibly its own developers alike by announcing the closure of three studios (Tango Gameworks, Arkane Austin, and Alpha Dog) and the consolidation of a fourth (Roundhouse).
Fans were quick to point back to recent and now-hypocritical quotes from Xbox executives, such as marketing boss Aaron Greenberg saying last year that just-axed developer Tango Gameworks' Hi-Fi Rush "was a breakout hit for us and our players in all key measurements and expectations. We couldn't be happier with what the team at Tango Gameworks delivered with this surprise release."
In the 2021 Xbox documentary Power On, Sarah Bond said the leadership team asked themselves how to learn from and not repeat the mistake of acquiring a studio (in this case, original Fable developer Lionhead) only to later shut them down. And one year ago, in the wake of Redfall's disastrous launch, Xbox boss Phil Spencer said, "One thing I won't do is push against [the] creative aspirations of our teams. When a team like Rare wants to do Sea of Thieves, when a team like Obsidian wants to do Grounded, when Tango [Gameworks] wants to do Hi-Fi [Rush] when everyone thought they were probably doing The Evil Within 3…I want to give the teams the creative platform to go and push their ability, to push their aspirations."
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