GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Feast Your Eyes On An Hour Of Canceled Half-Life 2 Spinoff Ravenholm

A new Noclip video highlights some of the new features, environments, and enemies players would have encountered in the canceled Half-Life project.

1 Comments

The history of Half-Life is one filled with canceled projects that would never see the light of day, but thanks to Noclip, fans can now see nearly an entire hour of gameplay for Arkane Studio's canceled Half-Life 2 spinoff, Ravenholm.

It's a fascinating look at a project that appeared fairly close to completion, but one that for whatever reason Valve ultimately pulled the plug on. In the video, Noclip's Danny O'Dwyer periodically pops in to offer up context for the gameplay viewers are seeing. The footage of the canceled game was obtained as part of Noclip's 2020 documentary on the history of Arkane, and which O'Dwyer says is now being released in its entirety "as part of Noclip's mission to document and preserve the history of video games."

What the footage reveals looks promising, with an in-depth electricity system that players could use to both defeat enemies and solve puzzles. Players would eventually acquire a nail gun that could be used to shoot bolts into the environment and make electrical currents to open doors and make traps. O'Dwyer remarks that an entirely new score was composed for the game, some of which is featured in the new gameplay footage and is likely being heard by audiences outside of Arkane and Valve for the first time. There are new types of enemies too, like venom-spitting zombies and super-intelligent mutated monkeys that could crawl through air ducts.

In Ravenholm, players would have taken on the role of Adrian Shepard from Half-Life: Opposing Force and teamed up with Half-Life 2's Father Grigori, as they battled through an abandoned psychiatric hospital filled with zombies and Grigori's various hostile science experiments. The project was originally in the works at Junction Point Studios under Warren Spector and featured a magnet gun that could be used to magnetize surfaces for the purposes of combat and puzzle-solving. That early prototype would eventually land in the hands of Arkane and become the project the team referred to as Ravenholm.

As for why the project never officially released, Valve didn't give an official reason, but in Noclip's 2020 documentary, Arkane staff simply speculate it came down to business. According to Arkane, the game likely would have needed at least another full year of development and the costs associated with it, which may have caused Valve to ultimately decide the project wasn't financially worth finishing.

The most recent Half-Life game, the VR-only Half-Life: Alyx, released in 2020, prior to which there had not been a new game in the series since 2007's Half-Life 2: Episode 2.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are 1 comments about this story